This book chronicles the rise of Team Fortress 2 and the simultaneous rise in its virtual economy. The TF2 Spreadsheet was an online price guide and blog for valuing items found within the TF2 marketplace. This book uncovers the inner workings of the price guide and also tells the story of this blog's rise and fall. Feb 16, 2017 - I've looked around and I can't find any way to calculate my backpack value in either ref, keys or cash. I've tried almost everything. As someone who doesn't play Team Fortress 2, I occasionally get people asking me to trade, but I have no idea what's a 'fair' price for these items. I don't really get this whole trading thing (I've seen people ask for '63 buds', I have zero idea what that means), but I don't want to get ripped off. Some recent examples would be: How can I figure out how much an item is worth? What 'lingo' do I need to know in order to trade?
Django Reinhardt
Django ReinhardtDjango Reinhardt
2 AnswersWell, define 'worth.' In order for you to understand what these items are 'worth' you need to understand the context that gives 'worth' to these items: the TF2 trading economy. The idea is that while accumulating refined metal is good and easy to make and doesn't require interactions with other human beings, it's not a practical unit of trading 'worth' in transaction of items 'worth' several hundreds times a refined metal. These things take valuable space in your backpack, in your trade windows and, while they So, we need units of worth that are worth more than a refined metal, making do with what items are available in the game today. This brings us to a shoddy, shifting, complicated system that makes the Imperial measurement system look sane by comparison. The following are guidelines; the relative values of these items are always shifting.
Finally, there are TF2WH credits for the users of the service. A refined is 2,300 credits. And if you're a fan of the US dollar, well.. tf2finance.com says earbuds are about $28, which makes a key worth about one dollar. Q: How can keys that can only be obtained by paying $2.49 be worth less than half as much? ![]() Why use these particular hats as currency? The community chose those hats as units of worth because:
Perhaps irritatingly, this means for example that whoever happened to log in on TF2 on the Mac release week has a small fortune out of nowhere. Who preordered an entirely unrelated game has twice that fortune for it. It's arbitrary, but that's the way it is. Now, for your question. The answer is: who knows! It depends! It changes! There are many possible sources that attempt to answer such questions:
In the end, however, your item is really only worth as much as you can sell it for§. The single most reliable tool at your disposal is searching for similar trades on trading websites:
See what people are selling your item for. See what buyers are willing to buy your item for. Ask in public when in doubt and never get rushed into a trade. These are the only way to make sure you don't get ripped off. (Indeed, data from trading sites is where the fancy graph you see in tf2finance.com comes from!) §Rarity isn't everything. Consider this frequency distribution of effects on unusual hats: it's pretty obvious that not all effects are equally likely (and basic statistics will confirm this is no uncertain terms). Now, the 'Circling TF logo' effect is pretty rare and yet it is one of the least valuable effects because people just don't like it very much. As a result, they're not willing to pay as much for it. For example, at the time of writing, a Towering Pillar of Hats with Circling TF2 logo goes for $80, whereas the version with searing plasma goes for $500 — and yet, searing plasma is roughly as rare as Circling TF2 Logo. See also: 'themed unusuals' (Blizzardy Storm is relatively common, but couple it with A Rather Festive Tree..). So what about the valuable monstrosity of a hat that is a Bill's? Just look at it, it's a disgrace.Well, those hats are the exception because they're used as currency. People seek these hats because they're rare, not because they're dozens of times better of a Towering Pillar of Hats. If Valve released more of these items today, their value would take a pretty deep dive and much teeth would be gnashed. Prices have been changed to be accurate as of 12/18/2017 where possible.
badp♦badp
There's now a much easier way to calculate an item's worth: The follow comes up the for the items in my original question.. Max's Severed Head = $104 Lugermorph = $0.50 Big Kill = $25
Django ReinhardtDjango Reinhardt
Not the answer you're looking for? Browse other questions tagged team-fortress-2steam or ask your own question.As someone who doesn't play Team Fortress 2, I occasionally get people asking me to trade, but I have no idea what's a 'fair' price for these items. I don't really get this whole trading thing (I've seen people ask for '63 buds', I have zero idea what that means), but I don't want to get ripped off. Some recent examples would be: How can I figure out how much an item is worth? What 'lingo' do I need to know in order to trade?
Django Reinhardt
Django ReinhardtDjango Reinhardt
2 AnswersWell, define 'worth.' In order for you to understand what these items are 'worth' you need to understand the context that gives 'worth' to these items: the TF2 trading economy. The idea is that while accumulating refined metal is good and easy to make and doesn't require interactions with other human beings, it's not a practical unit of trading 'worth' in transaction of items 'worth' several hundreds times a refined metal. These things take valuable space in your backpack, in your trade windows and, while they So, we need units of worth that are worth more than a refined metal, making do with what items are available in the game today. This brings us to a shoddy, shifting, complicated system that makes the Imperial measurement system look sane by comparison. The following are guidelines; the relative values of these items are always shifting. Don't drink the tap water. Anyone who has done some research should already know that you can't drink the tap water in Sri Lanka - though ice from hotels and tourist bars is usually fine. Instead, grab bottle after bottle of the country's reverse osmosis water, but make sure to check the expiration date before you pop the cap. Tap water safety in Sri lanka. In general, the water is not safe to drink in Sri lanka. All local water should be considered contaminated. Bring all tap water to a good rolling boil if you want to drink, brush your teeth or make ice cubes. Otherwise, buy capped bottled water from reputable brands. City tap water safety info for Sri lanka. Is tap water safe to drink in sri lanka. The water is not safe to drink in Colombo, Sri Lanka All local water should be considered contaminated. Bring all tap water to a good rolling boil if you want to drink, brush your teeth or make ice cubes. Normally Sri Lankan drinking (tap water) is purified in water purification systems, and locals drink tap water without boiling or filtering. National Water Supply & Drainage Board is the government agency responsible for providing safe drinking water and facilitating the provision of sanitation in Sri Lanka.
Finally, there are TF2WH credits for the users of the service. A refined is 2,300 credits. And if you're a fan of the US dollar, well.. tf2finance.com says earbuds are about $28, which makes a key worth about one dollar. Q: How can keys that can only be obtained by paying $2.49 be worth less than half as much? Why use these particular hats as currency? The community chose those hats as units of worth because:
Perhaps irritatingly, this means for example that whoever happened to log in on TF2 on the Mac release week has a small fortune out of nowhere. Who preordered an entirely unrelated game has twice that fortune for it. It's arbitrary, but that's the way it is. Now, for your question. The answer is: who knows! It depends! It changes! There are many possible sources that attempt to answer such questions:
In the end, however, your item is really only worth as much as you can sell it for§. The single most reliable tool at your disposal is searching for similar trades on trading websites:
See what people are selling your item for. See what buyers are willing to buy your item for. Ask in public when in doubt and never get rushed into a trade. These are the only way to make sure you don't get ripped off. (Indeed, data from trading sites is where the fancy graph you see in tf2finance.com comes from!) §Rarity isn't everything. Consider this frequency distribution of effects on unusual hats: it's pretty obvious that not all effects are equally likely (and basic statistics will confirm this is no uncertain terms). Now, the 'Circling TF logo' effect is pretty rare and yet it is one of the least valuable effects because people just don't like it very much. As a result, they're not willing to pay as much for it. Booze control discography torrent. For example, at the time of writing, a Towering Pillar of Hats with Circling TF2 logo goes for $80, whereas the version with searing plasma goes for $500 — and yet, searing plasma is roughly as rare as Circling TF2 Logo. See also: 'themed unusuals' (Blizzardy Storm is relatively common, but couple it with A Rather Festive Tree..). So what about the valuable monstrosity of a hat that is a Bill's? Just look at it, it's a disgrace.Well, those hats are the exception because they're used as currency. People seek these hats because they're rare, not because they're dozens of times better of a Towering Pillar of Hats. If Valve released more of these items today, their value would take a pretty deep dive and much teeth would be gnashed. Prices have been changed to be accurate as of 12/18/2017 where possible.
badp♦badp
There's now a much easier way to calculate an item's worth: The follow comes up the for the items in my original question.. Max's Severed Head = $104 Lugermorph = $0.50 Big Kill = $25
Django ReinhardtDjango Reinhardt
Not the answer you're looking for? Browse other questions tagged team-fortress-2steam or ask your own question.
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